When a half-orc bruiser, a dual-souled bard, a tiefling with sticky fingers, a thunderous cleric and a sorcerer who's still figuring out the whole "magic" thing form an adventuring party, you'd expect disaster. You'd be right—but you'd also be surprised.
What begins as straightforward monster-hunting quickly spirals into underwater negotiations, Feywild heists, and battles against dragons who really should have known better. Armed with questionable decision-making skills and an alarming talent for turning simple tasks into apocalyptic scenarios, Bogrud, Sam, Dolion, Heknom and Greg careen through a world that seems determined to kill them—whilst they're equally determined to loot it first.
These five forge ahead with the kind of confidence that comes from surviving things that should have absolutely killed them. Because sometimes the best heroes aren't the chosen ones—they're the ones who choose to keep going, even when "going back to the tavern" would be the sensible option.
And let's be honest: when have they ever chosen sensible?