When a mysterious benefactor draws a group of freelancers into her service in the theatrical capital of Thespus, what begins as simple retrieval work quickly reveals itself to be something far more sinister. Lady Esmeralda's stolen "possessions" forces the party to confront uncomfortable questions about freedom, captivity, and complicity.
Each job pulls them deeper into a world where the line between rescue and theft grows increasingly blurred. Meanwhile, their patron's promises of resurrection and reward come with strings attached, binding the party ever tighter to her questionable agenda.
As they infiltrate estates, navigate criminal underworlds, and face moral dilemmas that have no clean answers, the party discovers that in Esmeralda's world, everything has a price—including their own integrity. When the cost of their friend's life is measured in the freedom of others, how far will they go to honour their debts?
In the entertainment capital of Aethernia, where every performance is a carefully crafted illusion, sometimes the greatest trick is convincing yourself that you're still the hero of your own story.